Quest for the Master Sword
Quest for the Master Sword
Legend says an ancient blade with the power to banish evil lies in this uninhabited land. Explore mountains, plains, lakes, and caverns in your search for the hidden Shrine of Illusion which guards the blade, and strengthen yourself by seeking out all seven heart containers scattered throughout the land. Godspeed, hero!
Controls: Move using the Dpad, and use the X button to search solid tiles above you for secret passages.
Entry for Pico1K jam 2023
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | JadeLombax |
Genre | Adventure |
Made with | PICO-8 |
Comments
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really cool! the map tech is wild. and the trick to display the HUD hearts it clever – I’ll have to remember that.
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Glad you're enjoying it. You're actually the second person who's written about being confused by my little bug-doubling-as-a-feature. Guess that's what I get for not having any play testers. I'm working on a fix, and I explain what's going on here:
https://www.lexaloffle.com/bbs/?tid=54435
Also, you mentioned the dungeon, did you figure it out, or were you stuck there?
Okay, a fixed version is up. The offending area is now blocked off, though still visible for the sake of intrigue ;). The cave entrance is also slightly repositioned, but still on the same screen.
alright, I beat it! I mayyy have cheated by using a well-placed
stop()
to look at the map (I was stuck in the dungeon – funny solution in retrospect! should have found it)ahh the softlock makes sense now – cool to see the raw code peeking through like that! but fixing it seems good, much nicer now
Yeah, the dungeon does rely pretty heavily on trial-and-error since there wasn't space for complex mechanics, and storing two copies of one sprite and using tile properties was cheap. The entire map is shown for a frame at startup when it's being drawn, so your cheating isn't entirely unprecedented. Glad you had fun, and thanks for the feedback!
Pretty cool you got this to fit in 1k. The movement speed is a tad slow but I can imagine that finding a good sweetspot would've pushed it over the size limit.
Thanks,
I might be able to tweak the movement speed, I'll experiment. Just curious, have you found any caves past the first, or the dungeon?
For some reason I wasn't able to post the screenshot but I found all of the heart containers and the sword.
Cool, glad to hear it! Had to cut out the little victory message and freeze frame I wanted for the end, but hoped things would be clear enough despite that.
Was this the right uploaded version? Was screen after screen of empty space, which didnt match the screenshot.
I had to submit an incomplete version to meet the deadline, as the map encoder was glitching and I had to work. A fixed version should be up tonight or tomorrow.