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extremly smooth! awesome job!

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Thanks,🙂

I tend to use 60fps in pico-8 by default, as it helps smooth out the chunky low-res motion and stuttering. I realized the original game was 30fps and tried to switch to that, but even with tweaking values, everything felt sluggish, so I just stuck with 60.

This is amazing! Good work.

Is the source available?

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Thanks,

There's actually no separate source code, as I code all my tiny projects in compressed form by hand. I guess that's terrible practice, but I'm not a software dev, and it lets me better monitor and control the size.

I'd be happy to answer any questions or explain things if the code's too cryptic, though.

Oh wait is there a way to display the source code from the web build of a pico-8 game? That's all I was looking to see!

Hand-compressing is the way to go imho!

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Oh, okay, I thought you meant commented, long-form code. Here's a link to the code from the cart. I'm especially proud of the combined map decompression/autotiling system in about 100 chars at the beginning. ;)

https://pico-8-edu.com/c=AHB4YQkpBABPcc5oa-Bzy0Bel8v-tzaA-ZMUBjJ8isIifo8DzWV4Fe...

Thank you so much. This is wild. Most of it is way above my head, but very cool to dig through.