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i cant play

I'm sorry, I didn't realize this was glitched due to a Pico-8 update. It's now  fixed.

Nice game! I miss the fast drop button and faster left/right movement (I suppose it's due to autorepeat delay), but it's nearly perfect. And tyvm for your sprite encoding/decoding routines! I've used them in a few PICO-1K Jam games and I have to say they come very handy when you want to add graphics on a low character budget.

Thank you,

I tried hard to get the feel right. There were a couple things like the speed of movement that were limited due to the character limit, but I'm glad to hear the positive feedback on the core mechanics. I'm thinking about making a deluxe version with no size limitation sometime, if I can add some other unique feature, as well as some kind of music.

You're welcome for the sprite routines, I'm glad to see people using those. I'm currently working on pushing things further and making a system that can handle full-blown level graphics in a very small space. Hope to have something done to show that off by the end of the jam.

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nice game!

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This is amazing! The level of polish is through the roof!

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Thanks🙂,

To be fair, I didn't make this from scratch for the jam, it's a "remaster" of a game I made for Tweettweetjam. I did work hard on refining it, though.

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Wow. I knew you'd bring an awesome entry, with your sprite compression skills - and you didn't disappoint! 😮👍
While I don't play Tetris that much (as I'm kinda rubbish), I find this tiny version really playable. All the essentials are there + it looks great! 🤩
A very nice entry - well done! 👏

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Thank you,

This took longer than expected since the code for mechanics like allowing parts to fit under ledges and properly triggering  game overs proved trickier and more space-consuming than I'd planned. Had a nice graphical logo and was working on sound effects, but those wouldn't fit. ☹️ I should probably just make a non-size-limited version.

Anyway, if I manage to finish another entry or two, they'll be less focused on pushing mechanics, and more on being graphical demos. I find that easier, and more fun anyway.