Thank you, looks like you got a good time! I would have liked to include at least some sound effects, but even that would have eaten up space fast. I'd like to make a more fleshed-out, non-size-limited version of this at some point, I just have to work at limiting my scope (a big reason I started size-coding in the first place).
Oh also, they're technically power cells (yeah, I know they're squares, but Metroid gets away with it. ; )
I'm glad you enjoyed it. I have to say my intention wasn't to be evil, more that I only had 12 total collectibles, and if I handed them all out in a straightforward way, the game would basically have zero longevity or replayability. If i'd really wanted to be evil, I could have included some blind pitfalls (including ones of that drop you out of the whole map), or made pits you could fall down and not get out of. =P Also, while the destructible walls aren't marked, they don't have any crystals on them, as you can't destroy those.
What you're saying about the double jump (or as I like to think of it, 'jump jets') makes sense. I didn't have any space for explanation (I mean, the game's title doubles as an explanation of your objective) but I had hoped the deep pit you have to climb out of in the green quadrant would help players come to grips with it.
Thank you, having the game stand on its own merits regardless of file size was my goal. I'm realizing the time in seconds is pretty awkward, but couldn't fit proper formatting. As it is, the title logo and time display are part of the same print command. And yes, they are green squares, they're supposed to be metroid-style power cells. =P
Glad you liked it enough to finish! My goal was to make a decent small game, even if not considering the file size. Sorry about the time in seconds, proper minute: second formatting would have eaten up way too many bytes. o_O
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8 squares, 756 seconds. well done. Was about to ask about the music then I saw "1024bytes of code" and daaaaaang.
Thank you, looks like you got a good time! I would have liked to include at least some sound effects, but even that would have eaten up space fast. I'd like to make a more fleshed-out, non-size-limited version of this at some point, I just have to work at limiting my scope (a big reason I started size-coding in the first place).
Oh also, they're technically power cells (yeah, I know they're squares, but Metroid gets away with it. ; )
LET'S GOOOOO, roughly 20 min
I'm glad you enjoyed it. I have to say my intention wasn't to be evil, more that I only had 12 total collectibles, and if I handed them all out in a straightforward way, the game would basically have zero longevity or replayability. If i'd really wanted to be evil, I could have included some blind pitfalls (including ones of that drop you out of the whole map), or made pits you could fall down and not get out of. =P Also, while the destructible walls aren't marked, they don't have any crystals on them, as you can't destroy those.
What you're saying about the double jump (or as I like to think of it, 'jump jets') makes sense. I didn't have any space for explanation (I mean, the game's title doubles as an explanation of your objective) but I had hoped the deep pit you have to climb out of in the green quadrant would help players come to grips with it.
That was an enjoyable metroidvania game even without the amazing achievement of squeezing it into 1K of code. Great work.
I completed the game with seven green squares and a time of 1010.8.
Thank you, having the game stand on its own merits regardless of file size was my goal. I'm realizing the time in seconds is pretty awkward, but couldn't fit proper formatting. As it is, the title logo and time display are part of the same print command. And yes, they are green squares, they're supposed to be metroid-style power cells. =P
Amazing. I can't belive that you made it in 1k. Worth play, last wall was challenging. Thanks!
Glad you liked it enough to finish! My goal was to make a decent small game, even if not considering the file size. Sorry about the time in seconds, proper minute: second formatting would have eaten up way too many bytes. o_O